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melodie_leroux

Melodie Leroux

@melodie_leroux

Turning bold character concepts into captivating 3D models that stand out

Germania
Tedesco, Francese, Inglese, Spagnolo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hi, I’m Melodie Leroux, I’m a professional 3D Character Artist focused on creating high-quality characters for games, animation, virtual platforms, and digital projects. I transform concepts, sketches, and references into detailed 3D models with strong anatomy, appealing proportions, expressive features, and clean forms. My expertise covers digital sculpting, character modeling, clothing, hair, accessories, materials, optimization, and rendering. If you need a realistic, stylized, anime, fantasy, creature, or game ready character, I deliver carefully crafted assets tailored to your project. ... Continua a leggere

Competenze

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melodie_leroux
Melodie Leroux
offline • 

Consulta i miei servizi

Modellazione personaggi
I will sculpt statue for 3d printing, custom 3d character model, and mascot in zbrush
Modellazione personaggi
I will create custom 3d vtuber models, vrchat avatars and vroid characters in blender

Esperienza lavorativa

Shiro_Games

3D Character Artist

Shiro Games

Oct 2022 - Nov 20253 yrs 1 mo

I worked as a 3D Character Artist, developing character assets for game production from concepts, sketches, and visual references. My work focused on creating appealing and technically structured characters while maintaining consistency with the project’s artistic direction and gameplay requirements. Core Responsibilities * Translated 2D concepts and references into complete 3D character models. * Developed character proportions, anatomy, facial features, silhouettes, clothing, armor, and accessories. * Used digital sculpting and organic modeling techniques to establish refined character forms. * Created clean topology and prepared meshes for texturing, animation, and real-time use. * Developed UV layouts, textures, and materials for different character surfaces. * Optimized geometry while preserving important visual details and recognizable character features. * Refined models according to art direction and production requirements. Key Achievements * Built a strong understanding of game-ready character modeling and real-time asset preparation. * Successfully translated visual concepts into distinctive 3D characters with consistent proportions and forms. * Improved expertise in sculpting, retopology, UV preparation, texturing, materials, and optimization. * Created character clothing, equipment, accessories, and supporting elements that complemented each character. * Developed an efficient workflow for moving characters from initial blockout to refined, production-ready assets. * Strengthened my ability to balance visual quality, technical structure, and performance requirements in game-focused character production.