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Chi sono
I'm an intermediate Unreal Engine developer specializing in Blueprint scripting. I enjoy creating gameplay mechanics, multiplayer features, and interactive systems.
One of my published projects is a replicated door system available on Fab, where I focused on building a clean, reliable, and multiplayer-ready solution.
I'm constantly improving my skills and strive to deliver organized, high-quality work with clear communication. If you're looking for Blueprint-based gameplay systems or multiplayer mechanics in Unreal Engine, I'd be happy to help bring your project to life.... Continua a leggere