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mickeyjoey

Mickey J

@mickeyjoey

Mechanical and 3D Modeling for Cars and Trucks

Stati Uniti
Inglese, Francese, Spagnolo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I am a 3D vehicle artist specializing in high-quality car modeling, custom vehicle modifications, and game ready assets for modern platforms. I help clients bring their ideas to life by creating vehicles that are not only visually impressive but also optimized for real use in games, animation, and 3d printing. My work includes car modeling and car mods, as well as custom vehicle assets for Unity, Unreal Engine, Roblox and other real time applications. I also create models suitable for animation projects and 3D printing, ensuring clean topology and proper structure depending on the final use.... Continua a leggere

Competenze

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mickeyjoey
Mickey J
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Modeling 3D e Rendering
I will create 3d car modeling, vehicle, automotive for game, animation or 3d printing
Modeling 3D e Rendering
I will do 3d car modeling, automotive vehicle, sport car, rally car, drift car for game

Esperienza lavorativa

3D Vehicle Model / Hard Surface Model

Petr Šimůnek • Part time

Sep 2023 - Dec 20241 yr 3 mos

Worked as a Part-Time 3D Hard Surface Artist on Rally Revolution, collaborating with Petr Šimůnek and a team of artists and developers to create high quality 3D car models and game-ready vehicle assets for real time use. Specialized in 3D car modeling using Blender / unreal engine, building detailed hard surface vehicles with clean topology, accurate proportions, and professional structure. Produced both low poly and optimized high quality models, ensuring strong visual quality while maintaining performance for game engines. Handled UV unwrapping and realistic texturing, creating materials such as metal, paint, and surface wear to achieve realistic and stylized vehicle finishes. Focused on delivering game-ready assets compatible with Roblox, Unity, and Unreal Engine, making them suitable for multiple platforms. Worked closely with developers to ensure proper asset optimization, reduced polycount, and efficient performance, improving in-game rendering and user experience. Collaborated within a production pipeline to meet deadlines and maintain consistent quality across all vehicles. This role strengthened my expertise in hard surface modeling, vehicle design, 3D texturing, asset optimization, and game development workflows, enabling me to deliver professional, high-performance 3D assets that meet client expectations.