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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ucraina
Inglese, Ucraino
Chi sono
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Competenze

Mishazawa
offline •
Consulta i miei servizi

Oggetti ed Elementi
I will do procedural design in houdinifx

Consulenze
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Recensioni
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Valutazione dettagliata
- Livello di comunicazione del venditore
- Consiglia a un amico
- Servizio conforme alla descrizione
1-5 di 6 recensioni
Ordina per
Più rilevante

palomajimnez
Cliente abituale

Spagna
Amazing as always. I wish I could work with him full time.
Utile?

palomajimnez
Cliente abituale

Spagna
Excellent job as always. Perfect communication. Thank you!
Utile?

palomajimnez
Cliente abituale

Spagna
Amazing, I hope I can work with him again. Thank you Misha!
Utile?
samantha_sweeth

Stati Uniti
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Utile?
mast3rpyr0

Stati Uniti
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
Utile?
