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Chi sono
Proficient in industry-standard software including 3ds Max, Blender, ZBrush, Substance Painter, Marvelous Designer, and Marmoset Toolbag. Skilled in high-poly and low-poly modeling, normal map baking, PBR material creation, and lighting and rendering techniques.
Able to adjust modeling and texture details according to project styles (realistic, cartoon, next-gen, etc.), pursuing a unified sense of spatial depth and overall atmosphere.... Continua a leggere