
mubeenfurqanahd
Unity CSharp Developer, AR,VR, Simulations, Digital Twin
Competenze

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Portfolio
Esperienza lavorativa
Freelance Developer - Games & Apps
NA • Freelance
Sep 2018 - Present • 7 yrs 8 mos
Delivered end-to-end Games, XR applications, AR/VR simulations, and interactive installations for clients. Built multi-user real-time simulation systems and analytics prototypes. Architected & deployed a cross-genre experience of 2D/3D titles, ranging from multiplayer shooters to physics-driven hyper casual mobile games. Serious Games & Apps - ATGM Simulator: PC-based military training simulation. - Sensor-based Interaction: Multi-user real-time human body tracking with depth-sensing cameras. - John Player AR: Enterprise AR marketing application using image recognition. - 2.5D Water Run Game: Reaching a 5M+ downloads. And multiple games.
Software Engineer
Neo Robotics • Full time
Jul 2021 - Mar 2025 • 3 yrs 8 mos
Developed collaborative VR training platforms with real-time multi-user interaction. Built XR systems for synchronized simulations and industrial training use cases. Delivered WebXR solutions for cross-device accessibility. Created realistic robotics training simulators (cobots & AMRs) with engineering teams. Presented demos and technical walkthroughs to international clients. Mentored developers and contributed to system architecture decisions
Unity Developer
BCDApps • Full time
Oct 2020 - Apr 2021 • 6 mos
Developed interactive UI/UX and integrated REST APIs for iOS and cross-platform projects. Collaborated with remote teams using Figma, Git, and Agile processes. Participated in requirement analysis, documentation, and code reviews. Achievement: "Vortic Collect" got featured in Financial Times, The Observer, The Guardian, FT How to Spend It, The New York Times, Forbes, The Art Newspaper, Wallpaper, Artnet and Harper’s Bazaar.