
M.Afzaal
AI Automation Architect Backend Systems and API Integrations
Competenze

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Portfolio
Esperienza lavorativa
Private Site
Full time • 3 yrs 7 mos
Associate Gaming Solutions Architect
Aug 2023 - Oct 2025 • 2 yrs 2 mos
Promoted from Backend Developer — reported directly to CTO • Independently designed and architected the Virtua Gaming Network (VGN) SDK — a multiplatform Unity SDK adopted by partner studios including Viva Games across titles Gladiator Hero, Soccer Star, and Zombie Hunter. • Led collaboration with Google on AI service integration within the gaming platform ecosystem. • Owned system architecture across four concurrent products: VGN SDK, Gamers Lounge, Virtua Metaverse, and Jetpack HyperLeague — defining data flow, scalability strategy, and integration contracts. • Introduced shared authentication system, theming layer, and development framework that removed cross-team integration blockers and accelerated feature delivery cycles. • Conducted architectural reviews, authored system design documents, and provided technical mentorship to development team members.
Unity Backend Developer
Mar 2022 - Aug 2023 • 1 yr 5 mos
Backend infrastructure for a blockchain-integrated metaverse platform serving Web2 and Web3 users • Architected asynchronous backend services using .NET Core Web API and Node.js ES6, with Redis caching and AWS RDS / ECS / Elastic Beanstalk for deployment. • Built a cross-platform Firebase Unity SDK supporting WebGL, Android, iOS, Editor, and Standalone from a single interface — eliminating platform-specific implementation overhead. • Implemented SSO via OAuth 2.0 on WebGL and developed a Gaming SDK handling authentication across multiple Unity deployment targets. • Managed CI/CD pipelines using GitHub Actions and Jenkins for build automation and deployment workflows; used Postman for automated API testing and monitoring. • Integrated Socket.io and SignalR for real-time connection-oriented communication; built JS bridge library for Unity WebGL.
Research Associate
Pakistan Engineering Council • Full time
Oct 2021 - Mar 2022 • 5 mos
HEC-funded research project — led team building a VR-based multiplayer traffic simulator • Managed development pipeline and product delivery for a networked real-time simulation system with admin controls, handling high-volume data flow over the network. • Coordinated cross-functional team as product lead, reporting on progress and technical decisions to research supervisors.