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Chi sono
I’m a 3D Artist with 5+ years of experience creating stylized game assets, characters, and collectible-ready models for real-time engines and physical production. I focus on clean, optimized models with strong form, materials, and presentation. My work spans organic sculpting and hard-surface modeling, allowing me to handle everything from low-poly props to product-based designs. I deliver production-ready assets that integrate smoothly into your pipeline and bring your ideas to life.... Continua a leggere