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Game Designer, Level Designer
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Level Designer
Fab • Freelance
Oct 2025 - Present • 11 mos
Designed and optimized 3D game environments and level layouts in Unreal Engine 5 using Nanite, Lumen, and PCG workflows. Handled the full environment pipeline from initial blockout and player flow pacing to final lighting and asset placement. Created clear Game Design Documents (GDD) for mechanics and level progression. Additionally, leveraged video and motion graphics editing background to produce high-impact cinematics and visual teasers.