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nelewilbuer

Nele

@nelewilbuer

AI Artist with a VFX Background in Lighting and Compositing

Germania
Tedesco, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hi, I’m Nele, an AI artist with a VFX background in lighting and compositing. My strength is mood. I make sure every image and video has a clear feeling, whether it’s cinematic and dramatic, warm and inviting or clean and bold. I worked in 3D and VFX studios on projects like ABBA Voyage, Lego City and Ant-Man and the Wasp: Quantumania. That’s why I know what a result needs to feel right and I love shaping every detail until it does. I create AI videos and images: product visuals, ads, short stories, film scenes, whatever you have in mind. Got an idea? Great. No idea? We’ll find one together!... Continua a leggere

Competenze

n
nelewilbuer
Nele
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Video e Animazioni
I will create cinematic ai videos as a professional 3d artist

Esperienza lavorativa

Disseler_Möbel

Marketing / Social Media Manager

Disseler Möbel • Part time

Jun 2025 - Present • 1 yr 5 mos

- Planning and creating content for social media - Photography, image editing and short-form videos

Blue_Zoo Animation Studio

Lighting & Compositing Artist

Blue Zoo Animation Studio • Freelance

Mar 2023 - Oct 2023 • 7 mos

Project: Lego City – No Limits - Shot lighting and rendering using Maya and Redshift - Matched shots to key references and maintained visual consistency across sequences - Integration and rendering of FX elements - Final compositing in Nuke (AOVs, roto, camera tracking...)

Industrial_Light & Magic

Lighting Technical Director

Industrial Light & Magic • Full time

Jan 2022 - Jan 2023 • 1 yr

Project: Ultraman Rising - Shot-based lighting to match concept art using Katana - Close collaboration with the Compositing Department Project: Quantumania – Ant-Man and the Wasp - Matched lighting to live-action plates Project: ABBA Voyage - Polished and rendered final shots, working with deep data and multi-pass renders