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nelson_mass

Nelson M

@nelson_mass

Expert 3D Character Animator for AAA and Indie Games

Stati Uniti
Inglese, Spagnolo, Olandese, Arabo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Need high quality 3D game character animation that integrates seamlessly into your game engine? I am a professional 3D character animator specializing in bringing stylized and realistic characters to life using Blender, Maya, and MotionBuilder. Whether you need responsive locomotion sets, explosive combat sequences, or cinematic cutscenes, I deliver clean, production-ready keyframe animation optimized for Unreal Engine and Unity. Let's collaborate to elevate your project's visual storytelling and gameplay feel. Message me to discuss your game assets.... Continua a leggere

Competenze

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nelson_mass
Nelson M
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Animazione personaggi
I will do 3d game character animation 3d model and rigging unreal engine ue5 animation
Grafiche per streamer
I will do steam capsule art game banner art steam header capsule artwork game cover art

Portfolio

Esperienza lavorativa

Pixelcabin

Lead 3D Animator

Pixelcabin • Freelance

Oct 2025 - Present9 mos

Led the 3D game character animation pipeline for multiple indie game projects, delivering over 150+ high-quality custom rigs and keyframe animation sequences. Specialized in crafting responsive locomotion sets, fluid combat systems, and loopable idle variations. Successfully optimized 3D assets for smooth integration into Unreal Engine (UE5) and Unity, maintaining precise root motion and humanoid skeleton standards. Reduced in-game animation bugs by 25% through rigorous technical cleanup of FBX files, ensuring production-ready assets that blend seamlessly with game engine mechanics.

AnimationPlanet

3D Game Character Animator

AnimationPlanet • Freelance

Jul 2025 - Present1 yr

Developed highly detailed 3D character animations for PC, console, and mobile game developments. Focused primarily on character weight distribution, dynamic secondary motions, and complex cinematic sequences. Collaborated closely with game developers and technical artists to establish clean skeleton hierarchies, weight painting, and interactive character components. Transformed raw concept briefs and video references into polished keyframe animations that drastically enhanced the overall game feel, layout, and immersion for the end player.