Building effects that becomes part of your games story
Finlandia
Inglese, Tedesco, Spagnolo, Francese
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Chi sono
I’m Nathaniel Franks (NF), a Game Designer and Technical Artist with 4+ years of experience creating game systems and real-time VFX for Unreal Engine and Unity.
I specialize in cinematic, optimized effects using Unreal Engine Niagara and Unity VFX Graph, including explosions, magic spells, combat effects, trails, and environmental FX that enhance gameplay immersion.
I create Niagara VFX, particle systems, shader-based and cinematic gameplay VFX for indie developers and studios, delivering performance-optimized, production-ready solutions for modern games.... Continua a leggere