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Chi sono
I’m Nicholas Trahan, an Unreal Engine developer focused on building engaging gameplay systems, custom mechanics, and interactive experiences with Unreal Engine 5.
I work with UE5 Blueprints to develop game mechanics, gameplay systems, UI elements, AI features, prototypes, and functionality for games and interactive projects.
My goal is to understand your requirements clearly and deliver clean, functional, and well-organized work that fits your project.
Whether you need a new gameplay feature, Blueprint system, prototype, bug fix, or help developing an Unreal Engine game, I’m ready to help.... Continua a leggere