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Chi sono
I specialize in developing complete 2D games using Godot 4.x, including platformers, puzzles, top-down adventures, and endless runners. My focus is on clean, well-structured GDScript code, solid mechanics, intuitive UI, and reliable exports to PC, mobile, and web.
I deliver fully playable games with progression, menus, and polish—ready for platforms like itch.io or further development.... Continua a leggere