n
noahostettler

NoaH

@noahostettler
5,0(4)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

Francia
Francese, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Continua a leggere

Competenze

n
noahostettler
NoaH
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Creazione prototipi
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5,0(3)
Correzione di bug
I will fix bugs in your unity or unreal engine project
5,0(1)

Esperienza lavorativa

Gameplay Programming Student

Objectif 3D • Part time

Sep 2024 - Present • 2 yrs 2 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Full time

Jan 2026 - Feb 2026 • 1 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Full time

Feb 2025 - Jun 2025 • 4 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

4 Recensioni
5,0

(4)
(0)
(0)
(0)
(0)
Valutazione dettagliata
  • Livello di comunicazione del venditore
    5
  • Qualità della consegna
    5
  • Valore della consegna
    5
1-4 di 4 recensioni
Ordina per
Più rilevante
    K

    kurudmartin

    FR

    Francia

    5

    I asked Noah for help with a project involving the creation of a scene in Unreal Engine, with specific requirements and constraints, along with documentation tailored to the work completed. Everything was delivered on time and met my expectations. Noah is highly professional and attentive to his clients’ needs. I highly recommend him.

    100 USD-200 USD

    $

    10 giorni

    Tempo

    gig

    Creazione prototipi

    Utile?
    Sì
    No
    M

    murky246

    DE

    Germania

    Collaborazione in corso
    5

    everything perfect. thank you so much for your help

    50 USD

    $

    3 settimane

    Tempo

    gig

    Creazione prototipi

    Utile?
    Sì
    No
    M

    murky246

    DE

    Germania

    Collaborazione in corso
    5

    Working with this developer was a fantastic experience from start to finish. He created an amazing start menu for my game and perfectly understood the atmosphere and style I wanted to achieve. The quality of the work exceeded my expectations — clean design, smooth implementation, and great attention to detail.

    200 USD-400 USD

    $

    11 giorni

    Tempo

    gig

    Creazione prototipi

    Utile?
    Sì
    No
    M

    murky246

    DE

    Germania

    Collaborazione in corso
    5

    everything perfect

    100 USD-200 USD

    $

    13 giorni

    Tempo

    gig

    Correzione di bug

    Utile?
    Sì
    No