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Chi sono
I’m a 3D Character Artist specializing in Character Creator 4/5, iClone, DAZ 3D, Blender, Unity, and Unreal Engine. I create, convert, rig, optimize, and fix 3D characters for games, animation, VR, and cinematics. My expertise includes DAZ to CC5, Headshot 3, facial refinement, facial animation, ARKit blendshapes, morphs, bones, hair, clothing, textures, and FBX pipelines. I focus on clean, production-ready results tailored to your project.... Continua a leggere