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Chi sono
I’m a 3D Game Environment Artist and Unreal Engine & Unity Developer specializing in immersive game worlds, detailed environments, level design, maps, props, and game-ready assets.
I develop gameplay systems, mechanics, Blueprints, C++ features, Unity systems, and gameplay functionality using Unity and Unreal Engine.
I focus on creating high-quality, optimized, and visually engaging results that fit your game’s style and requirements. Whether you’re building a prototype, indie game, or full project, I’m ready to help bring your vision to life.
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