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Chi sono
Hi! I’m a professional 3D Character Rigger and Animator specializing in character rigging, facial rigging, blendshapes, and animation. I work with CC4, CC5, iClone 8, Blender, humanoid rigs, and 52 ARKit blendshapes. I provide body and facial rigging, skinning, weight painting, IK/FK controls, retargeting, mocap setup, and character animation. I create clean, flexible, animator-friendly rigs with smooth deformation and reliable performance. Whether you need a game character, digital human, avatar, or animation-ready model, I can help bring your character to life.... Continua a leggere