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Chi sono
I’m a professional 3D character artist and rigging specialist focused on creating high-quality, animation-ready rigs for humanoid, creature, and non-humanoid characters. I specialize in custom skeletons, full body rigs, facial rigs, claws, tails, wings, weight painting, skinning, IK/FK controls, and deformation fixes. I work with Character Creator 4 (CC4), iClone, MetaHuman, C4D, and other 3D tools. I’m committed to clean, flexible rigs and smooth character movement for games, animation, cinematics, and virtual productions.... Continua a leggere