I will create 3d game ready haircards for realtime characters


Informazioni su questo servizio
Looking for high-quality, professional 3D game-ready hair and grooming for your realtime characters? You're in the right place!
I specialize in clean, optimized hair cards built for 3D game pipelines, whether you need simple hair cards for mobile characters or complex, Unreal-ready cinematic hair for high-end projects, delivered to your exact technical specs.
What you get:
- Game-Ready Basemesh: optimized topology with perfectly placed hair cards
- Full Texture Set: Alpha, Albedo, Normal, ID, Root, Flow, Depth maps up to 4K
- Engine Compatibility: ready to import into any major engine
- Shader Setup (Bonus): hair shader setup in UE or Unity on request
Why choose me:
- Strict adherence to your polycount and texture size limits
- Professional grooming and clean UV layouts
- Clear communication and technical understanding of real-time rendering constraints
How to start:
Please contact me before ordering! Send your concept art, references, and tech requirements (tris budget, target engine) so we can plan the best approach.
Let's bring your game characters to life with professional game hair!
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Luca P. L.
3D Haircard Artist I Game Ready Realtime Hair
- DaSpagna
- Membro dadic 2021
Lingue
Spagnolo, Catalano, Inglese
Il mio portfolio
FAQ
Do you provide the hair textures, or just the mesh?
I provide both: full texture maps (Alpha, Albedo, Normal, ID, Root, Flow, Depth) along with the optimized haircard mesh.
What's your turnaround time?
Typically 5–7 days depending on complexity and card count, but I always confirm a timeline with you before starting based on your project's scope.
Can you match an existing art style or reference?
Yes! Send me your character concept art or reference images and I'll match the hairstyle, silhouette, and level of stylization to fit your project.
What file formats do you deliver?
I deliver FBX for meshes and PNG/TGA for textures, compatible with Unreal Engine, Unity, Blender, and Maya. Let me know your preferred format and I'll match it.
What polycount/tris budget can you work with?
I can work within any budget, just tell me your tris limit and target platform (mobile, console, PC) and I'll optimize accordingly.
Can I request revisions?
Yes, revisions are included based on the package tier. You can always get extra ones, but don't worry, I'll make sure the final result matches your vision before delivery.
Do you need my base character mesh to start?
Ideally yes, since haircards are placed directly on your model, but I can also work from reference images if a base mesh isn't ready yet, or use standard MetaHuman base mesh.

