I will create realistic 3d action and combat character animation


Level 2
Informazioni su questo servizio
Are you looking for high-impact, realistic 3D action and combat animation for your game or video project? You've come to the right place!
I specialize in creating fluid, powerful, and physically accurate character animationsfrom swift martial arts combos and acrobatics to intense 2-character fight scenes.
WHAT I CAN ANIMATE:
- Martial Arts, Boxing & Sword Combat
- Heavy Attacks, Dodges & Hit Reactions
- Acrobatics, Vaults & Takedowns
- Complex Multi-Character Interactions
WHY CHOOSE MY SERVICE?
Realistic Body Mechanics: Proper weight distribution, solid foot contacts, and natural momentum.
- 100% Game-Ready: Clean root motion, proper bone hierarchy, and seamless integration for Unreal Engine & Unity.
- Advanced Physics Polish: Enhanced physics/body-mechanics workflow to eliminate foot sliding and unnatural movement.
- Universal Export: Delivered in clean .FBX format (plus project files upon request).
I can animate from your video references, stunt clips, or custom motion briefs.
PLEASE NOTE:
Please contact me before placing an order so we can review your character rig and discuss your vision!
Scopri di più su Michael
3D Technical Animator and Mocap Specialist
Level 2
- DaIndonesia
- Membro dagen 2023
- Tempo di risposta medio1 ora
- Ultima consegnacirca 4 ore
Lingue
Indonesiano, Inglese
Il mio portfolio
FAQ
Do I need to provide a 3D character rig?
Yes, please provide your 3D character mesh with a standard humanoid rig (e.g., Unreal Mannequin, Unity Humanoid, Rigify, Mixamo, or custom humanoid rig).
What file format will I receive?
You will receive a clean, game-ready .FBX file fully compatible with Unreal Engine, Unity, Blender, and Maya. Source project files (.blend / .cas) are also available upon request.
Can you animate from my own video reference?
Yes, absolutely! You can send me your own stunt video, a YouTube fight clip, or a movie reference, and I will translate the motion into high-quality 3D keyframe animation.

