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I will do stylized 3d character modeling for games


Informazioni su questo servizio
As a 3D Character Artist, I specialize in creating original stylized characters for video games. I handle the full process from sculpting to texturing, ensuring optimization for real-time engines like Unity and Unreal Engine. Whether you need a basic model, a character with simple textures, or a highly detailed character ready for rigging.
I focus on strong silhouettes, clean shapes, and appealing designs for indie games, AA studios, and stylized projects. My services include:
- Basic Model: Clean 3D modeling with topology, no texturing.
- Standard Model: Basic scupting, UVs, baking and simple texturing.
- Premium Model: Detailed sculpting, advanced PBR texturing, and rig-ready optimization.
Please send me concept art, character references, or any specific requirements to get started. If you have a vision for your character, I'm here to bring it to life!
By purchasing this gig, you grant me permission to display the final work in my personal portfolio and for promotional purposes. This helps me gain visibility and attract more projects, which in turn benefits both my work and the project you hired me for. If you prefer that the work remain private, please let me know!
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Scopri di più su Paula B
Styized 3D Character Artist for Games and Animation
- DaSpagna
- Membro dagiu 2023
- Tempo di risposta medio1 ora
Lingue
Catalano, Spagnolo, Inglese
FAQ
What do I need to provide to get started?
To start, I will need a concept art, visual references, or detailed descriptions of the character you want to create. The more information you provide, the better I can tailor the model to your vision.
What types of characters are allowed?
I only accept original stylized characters, including humanoid characters such as stylized heroines, villains, and warriors, as well as robots, animals, creatures, and cartonish characters. I do not work with realistic characters or any adult content, nudity, or inappropiate designs.
What package do you recommend for my project?
The Basic package is perfect for simple characters, such as stylized or low-poly models. If you need sculpting, UV mapping, and texturing for a more refined character, I suggest the Standard package. For detailed and complex characters, I recommend the Premium package.
Can I make changes to the model during the process?
Yes, the packages include revisions for adjustments. This number of revisions depends on the package you select. If you need more changes, additional revisions can be requested for an extra fee.
Can I get the model in .fbx or .obj format for my game engine?
Yes! All models are delivered in .fbx and .obj.
Can I request a different model if I'm not satisfied?
If you're not satisfied with the final model, we can work together to make the necessary adjustments. However, once the final design is approved, complete model changes may incur an additional cost.
Do you offer rigging or animation?
No, I specialize in 3D modeling, sculpting, texturing, and optimization for game engines. Rigging and animation are not included, but I will deliver a rig-ready model that's easy to work with for future rigging.
What is the Prop Creation service, and what does it include?
I will create a single prop for your character, such a weapon, hat, or another small item that enhances the character's design. The prop will be modeled and textured to fit the character's style.
What does the Level of Detail (LOD) service include?
The LOD service creates one LOD version of your character, which reduces the polygon count for optimization in large-scale games or mobile projects. This helps to improve performance by using simplified versions of the model for distant views.
Can I request that the work not be displayed in your portfolio?
Yes! If you would prefer that the final work is not displayed in portfolio or used for promotional purposes, simply let me know at the time of the order, and I will respect your wishes. However, displaying the work helps me gain visibility, which can attract more opportunities.

