p
peter_clement48

Peter

@peter_clement48

CC4, UE5 and Blender Character Fixes Done Right

Italia
Inglese, Spagnolo, Italiano, Portoghese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine 5 (UE5) and Blender. I expertly fix CC4 characters, FBX models, and Auto Rig Pro setups, solving rig, bone hierarchy, animation, cloth physics, skin weight, and mesh issues quickly and efficiently. I also handle vertex errors, cloth collisions, UV mapping, and texture problems, delivering clean topology, optimized performance, and game-ready results. 💬 Contact me now I can check your 3D character and provide a fast solution within hours!... Continua a leggere

Competenze

p
peter_clement48
Peter
offline • 
Tempo di risposta medio: 2 ore

Consulta i miei servizi

Modellazione personaggi
I will rig 3d character auto rig pro retarget ue5 animation fix rig mesh weight blender
Modellazione personaggi
I will fix ue5 3d model character rig bone hierachy skin weight fbx animation blender

Portfolio

Esperienza lavorativa

GameApart

UE5 & Blender Expert Fixing Rig, Mesh & Animation Errors Fast

GameApart • Freelance

Jan 2026 - Present4 mos

I am a professional 3D character expert who can repair broken mesh, fix rig, animation, UV, texture, and shader issues for game-ready models. I specialize in UE5, Blender, MetaHuman, CC4, CC5, and iClone 8 characters. I fix vertex weights, skinning, topology, and retarget animations for Unity and Unreal Engine. Whether your humanoid character is broken or not working in-game, I will make it clean, optimized, and ready fast. Contact me now for quick fixes and delivery within hours.

ART_UP

“CC4, UE5 & Blender Character Fixes Done Right”

ART UP • Freelance

Jan 2026 - Present4 mos

I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine 5 (UE5) and Blender. I expertly fix CC4 characters, FBX models, and Auto Rig Pro setups, solving rig, bone hierarchy, animation, cloth physics, skin weight, and mesh issues quickly and efficiently. I also handle vertex errors, cloth collisions, UV mapping, and texture problems, delivering clean topology, optimized performance, and game-ready results. 💬 Contact me now — I can check your 3D character and provide a fast solution within hours!