I will animate 3d combat loops and machinima skits


Informazioni su questo servizio
I specialize in punchy, physics-driven animations that hold audience attention. Using Blender for cinematic rendering, I bring your scripts and combat mechanics to life. Whether you need a smooth attack combo for an indie game or a fast-paced, highly expressive machinima parody, I handle the end-to-end pipeline.
What I offer:
- Game-Ready Combat: Heavy-impact strikes, seamless walk cycles, and dynamic aerial juggles.
- Cinematic Machinima: Custom camera tracking, engaging framing, and optimized lighting setups for YouTube/TikTok.
- Expressive Character Acting: Precise comedic timing and manual lip-syncing synced to your audio. I animate facial expressions entirely by hand to ensure maximum personality and punch.
Scopri di più su Kenechukwu I
Technical Rigger and High Energy 3D Animator
- DaNigeria
- Membro daago 2023
- Tempo di risposta medio1 ora
Lingue
Inglese, Igbo
Il mio portfolio
FAQ
Do I need to provide the 3D model?
Yes, you must provide a fully rigged 3D character model (.blend or .fbx). If your model is not rigged yet, please check out my other gig, and I can engineer a production-ready rig for you first!
Can you match a specific audio file or voiceover?
Absolutely. Send me your voice lines, music, or sound effects, and I will manually sync the character's mouth movements and body language to hit exactly on the beat.

