I will animate 3d combat loops and machinima skits

P
philip_ilodibia
P
philip_ilodibia
Kenechukwu I
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

I specialize in punchy, physics-driven animations that hold audience attention. Using Blender for cinematic rendering, I bring your scripts and combat mechanics to life. Whether you need a smooth attack combo for an indie game or a fast-paced, highly expressive machinima parody, I handle the end-to-end pipeline.

What I offer:

  • Game-Ready Combat: Heavy-impact strikes, seamless walk cycles, and dynamic aerial juggles.
  • Cinematic Machinima: Custom camera tracking, engaging framing, and optimized lighting setups for YouTube/TikTok.
  • Expressive Character Acting: Precise comedic timing and manual lip-syncing synced to your audio. I animate facial expressions entirely by hand to ensure maximum personality and punch.

Scopri di più su Kenechukwu I

Kenechukwu I

Technical Rigger and High Energy 3D Animator

  • DaNigeria
  • Membro daago 2023
  • Tempo di risposta medio1 ora
  • Lingue

    Inglese, Igbo
I am a 3D artist specializing in production-ready character rigging and dynamic, physics-based animation. Whether you need seamless combat loops for your indie game or a punchy, high-energy machinima skit for your YouTube channel, I deliver smooth movements and optimized meshes. My toolkit includes Blender and Rigify.

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