
Pierre Garnier
3D Game Character Artist, Monster, Fantasy Creature Beast and Game Asset Modeler
Competenze

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Portfolio
Esperienza lavorativa
Character Modeler & Fantasy Creature Artist
Freelancing Career
Jul 2025 - Present • 1 yr 3 mos
I worked as a Character Modeler and Fantasy Creature Artist, developing 3D characters for game concepts, animation projects, collectibles, and creative product ideas. I specialized in fantasy beasts, game monsters, RPG characters, creature models, stylized characters, humanoid characters, and character accessories. My role involved taking a client's concept from an early idea or reference and building a recognizable 3D character with a strong silhouette, coherent anatomy, and details that supported the character's personality and story. I created character forms from the primary body structure through secondary and tertiary details, paying close attention to proportions, facial features, musculature, clothing, armor, horns, claws, weapons, and other visual elements. For fantasy creature work, I explored anatomy and surface features to make each beast feel intentional rather than generic. I could adapt the visual direction for realistic, semi-realistic, stylized, cartoon, fantasy, dark fantasy, and game-focused projects. I also handled supporting character assets such as weapons, armor pieces, accessories, props, and other elements needed to establish a complete visual concept. Where appropriate, I prepared multiple views and presentation renders to help clients evaluate the model from different angles and communicate the character to other members of a production team. Collaboration was an important part of my role. I reviewed reference material carefully, clarified unclear requirements, provided progress updates, and incorporated feedback in a structured way. I learned to balance artistic creativity with practical project constraints, including scope, intended platform, asset requirements, file formats, and revision limits. This experience built my strengths in 3D character modeling, fantasy creature modeling, monster character creation, game asset development, creature sculpting, RPG character art, stylized character modeling, and visual development.
Residential Architectural Draftsman & Permit Drawing Specialist
Arch 360 • Freelance
Jan 2025 - Present • 1 yr 9 mos
I worked as a Residential Architectural Draftsman and Permit Drawing Specialist, creating detailed drawing packages for homeowners, contractors, property developers, and renovation projects. My responsibilities covered architectural drafting, AutoCAD floor plans, residential site plans, plot plans, house plans, renovation drawings, elevations, sections, and supporting permit documentation. I focused on turning ideas, hand sketches, measurements, photographs, and existing plans into clean, readable drawings that could support planning and construction discussions. A major part of my work involved renovation and home addition projects. I developed existing-condition drawings and proposed layouts, showing changes to walls, doors, windows, rooms, circulation, extensions, and outdoor connections. For site-related work, I prepared plot plans and residential site plans with building footprints, property lines, setbacks, driveways, parking, patios, gardens, and other requested features. I understood that permit requirements vary by location, so I worked from the client's local requirements and available information rather than making unsupported compliance claims. I used AutoCAD for precise 2D drafting and documentation, Revit for BIM-based architectural modeling and coordinated views, and SketchUp for quick 3D studies when they helped communicate a concept. I maintained drawing standards, dimensions, labels, annotations, layers, and file organization so that revisions could be handled efficiently. Working across different residential briefs taught me how to ask the right questions before drafting, manage revisions, interpret incomplete information, and keep communication straightforward. I developed a strong interest in architectural CAD, residential planning, permit drawing preparation, floor plan drafting, site plan documentation, and renovation documentation.
3D Character Artist & Game Creature Specialist
Freelancing Career
Jul 2024 - Present • 2 yrs 3 mos
I worked as a 3D Character Artist and Game Creature Specialist, creating original characters and creatures for games, digital projects, collectibles, and visual development. My work included game monster characters, fantasy creatures, beast characters, RPG characters, alien creatures, bosses, stylized characters, realistic creatures, and supporting game assets. I focused on translating written ideas, sketches, moodboards, and reference images into strong 3D forms with clear silhouettes, believable proportions, expressive features, and distinctive visual details. For creature projects, I developed anatomy, body structure, facial forms, horns, claws, armor, weapons, accessories, and other character elements according to the intended style. I worked across realistic, semi-realistic, stylized, cartoon, dark fantasy, and RPG-inspired directions, adapting the level of detail to the project's needs. I also created supporting props and monster assets when the character required additional elements to feel complete within its game world. My workflow involved studying the brief, identifying the character's personality and visual language, blocking out the main forms, refining proportions and anatomy, adding secondary and surface details, and preparing clear presentation views. I paid particular attention to silhouette and readability because a strong character should remain recognizable even before small details are noticed. I regularly worked with client feedback and reference material, making revisions while protecting the original concept and maintaining visual consistency. I also considered practical requirements such as intended use, viewing distance, asset scope, and downstream production needs before finalizing a model. This experience strengthened my skills in character modeling, creature sculpting, game character development, fantasy character creation, monster modeling, RPG character art, 3D character assets, and visual storytelling.