Graphics and game dev programmer, shaders and rendering
Romania
Inglese, Spagnolo, Rumeno
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Graphics and game dev programmer, C++ and GLSL/HLSL, Unity and UE5. I've built custom shaders, rendering tools, and a full GPU path tracer with spectral light dispersion from scratch.
I take on the technical work most people avoid: shader systems, rendering pipelines, math heavy implementations, engine level tools.
WIPs throughout, references before I start, revisions included. You get what you asked for, not my guess at it.
If it needs to be built right, let's talk.... Continua a leggere