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prathamesh1808

Prathamesh

@prathamesh1808

I build combat systems that actually feel good in Unreal Engine 5

India
Inglese, Hindi
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I don’t do everything. I do combat. I build melee combat systems in UE5 with C++ and Blueprints, from responsive hit reactions and combo flow to feedback that makes every strike impactful. Whatever your game demands, I can build it, whether it’s fast-paced hack-and-slash, hand-to-hand combat, or first and third-person melee systems. Under the hood, I build modular, scalable systems with clean architecture, reusable components, and clear separation of responsibilities, making them easy to expand, balance, and iterate on. I build combat that doesn’t just run. It hits. ... Continua a leggere

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prathamesh1808
Prathamesh
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Creazione prototipi
I will build melee combat systems in unreal engine 5

Portfolio

Esperienza lavorativa

Gameplay Programmer

Arcanion • Full time

Jan 2025 - Aug 2025 • 7 mos

At Arcanion, I built AI and combat systems in Unreal Engine 5 that actually hold up in production. State-driven enemy behavior, perception logic, and combat flow were all designed to feel responsive and intentional. I handled hit detection, attack chains, and player feedback to make every interaction precise and satisfying. Everything was built modular and scalable, so it works cleanly under real development pressure, not just in demos.