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Gameplay Programmer
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Gameplay Programmer
Arcanion • Full time
Jan 2025 - Aug 2025 • 7 mos
At Arcanion, I built AI and combat systems in Unreal Engine 5 that actually hold up in production. State-driven enemy behavior, perception logic, and combat flow were all designed to feel responsive and intentional. I handled hit detection, attack chains, and player feedback to make every interaction precise and satisfying. Everything was built modular and scalable, so it works cleanly under real development pressure, not just in demos.