p
psloand

Sloan P

@psloand

Multimedia Art Director for 3D, Branding and Illustration

Stati Uniti
Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Multimedia art director with 10 years of experience turning complex ideas into clear, compelling visuals across 3D, branding and illustration. I’ve led work for the U.S. Air Force, Siemens Gamesa, NYSERDA, Zygote and CymStar, from real-time Unreal Engine cockpits and turbines to medical renders, brand style guides, store art, storyboards and characters, taking each project from first sketch to finished product. BYU-trained in animation, I bring strong drawing, color, lighting and motion to every job, and I deliver on time.... Continua a leggere

Competenze

p
psloand
Sloan P
offline • 

Consulta i miei servizi

Oggetti ed Elementi
I will create optimized real time 3d models for games and training
Style guide per brand
I will design a professional brand style guide for your business

Portfolio

Esperienza lavorativa

VINCI_VR

VINCI VR

Full time • 7 yrs 10 mos

Multimedia Art Director

Feb 2021 - Present • 5 yrs 9 mos

Lead creative direction across 3D, brand, and marketing work. Authored style guides with storyboards, modeling guidelines, color palettes, and cinematic lighting structures that standardized creative execution for highly detailed 3D training environments for HTX, CymStar, and the U.S. Air Force. Lead multidisciplinary teams and create content including event visuals, digital marketing, advertisements, VR simulations, web assets, social media campaigns, print, and promotional materials.

Director of 3D Modeling

Jan 2020 - Feb 2021 • 1 yr 1 mo

Managed art direction for multiple projects simultaneously to meet visual fidelity, appeal, and technical requirements, including working with independent contractors. Coordinated the team to create assets meeting each client's technical specifications. Scanned the internals of three large airframes, compiled the scan data into usable models for the art team, and oversaw production of the final assets.

3D Artist

Jan 2019 - Jan 2020 • 1 yr

Produced high-fidelity interactive 3D models for enterprise and government clients, including the U.S. Air Force (C-130J cockpit) and Siemens Gamesa (G4 wind turbine). Worked directly with field subject matter experts and stakeholders to turn dense technical specifications into accurate, compelling visuals. Optimized 3D assets for real-time deployment in Unreal Engine, including retopology, UV mapping, and dynamic material networks.