Game Ready, Film Quality 3D Characters with Clean Topology and Expressive Detail
Stati Uniti
Inglese, Tagalog, Arabo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
3D Character Artist specializing in game and film pipelines. I create stylized & realistic characters with clean topology, proper edge flow, and production-ready rigs. Services: High-Poly Sculpt, Retopology, UV Unwrap, PBR Texturing, and BLENDSHAPES for Animation. SOFTWARE: BLENDER, ZBRUSH, MAYA, SUBSTANCE PAINTER. Delivered for Unreal, Unity, and cinematic use. From concept to publish-ready model, optimized, expressive, and portfolio-worthy.... Continua a leggere