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Chi sono
I’m a skilled 3D modeler specializing in character sculpting, game assets, and 3D printing. With expertise in ZBrush, Blender, and Maya, I create high-detail models for games, animation, and collectibles, ensuring optimized topology, realistic textures, and production-ready designs. I also offer retopology, UV mapping, and PBR texturing for seamless integration into any pipeline. Passionate about bringing ideas to life, I focus on both artistic creativity and technical precision. Let’s create something amazing together!... Continua a leggere