
Randy Santos
3d rigger and modeller
Competenze

Consulta i miei servizi

Portfolio
Esperienza lavorativa
character development
Fiverr • Freelance
Jun 2026 - Present • 1 mo
I work with game developers, animation studios, and independent creators to design and develop high-quality 3D characters for games, VR/AR, metaverse platforms, and cinematic projects. My responsibilities include full character pipeline production from modeling to final rigged and animation-ready assets. Services include: Character modeling (stylized & realistic) Clean topology & retopology for animation UV mapping & PBR texturing Advanced body and facial rigging 52 ARKit blendshape facial systems Lip-sync visemes setup Unity, Unreal Engine, and Roblox character optimization Key Achievements Developed production-ready 3D characters used in games, animations, and VR/AR environments. Built advanced facial rigs with 52 ARKit blendshapes for realistic expressions and animation control. Created optimized topology workflows for smooth deformation and real-time performance. Delivered game-ready characters for Unity, Unreal Engine, and Roblox platforms. Improved animation quality by implementing clean rigging systems and deformation correction techniques. Designed lip-sync and viseme systems for accurate dialogue animation. Consistently delivered projects with high-quality standards under tight deadlines. Collaborated remotely with clients across multiple regions to bring concepts to fully rigged 3D characters.