
Rashmina Fdo
Visual novel developer and Game developer
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Portfolio
Esperienza lavorativa
Game Developer
company • Full time
May 2025 - May 2026 • 1 yr
During my time as a Game Developer, I was responsible for the end-to-end development of large-scale game projects, most notably a fully realized psychological horror game titled "Echo of the Abyss" built in Unreal Engine 5.3. My daily work involved engineering complex game logic, designing immersive user interfaces, and implementing intricate narrative event triggers. By contributing to major, high-fidelity projects. I refined my ability to write clean, optimized code for branching scenarios. This hands-on experience with large project architectures allows me to build highly polished, bug-free interactive visual novels that handle complex storylines with ease.