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Chi sono
I'm a Godot programmer specializing in 3D game development, with 1-3 years of hands-on experience building and shipping projects in the engine. I care deeply about writing clean, maintainable code and following solid architectural practices — from scene structure and signal-based communication to performance-conscious design patterns.
Whether you need a gameplay system built from scratch, a bug fixed in existing code, or guidance on structuring a Godot project the right way, I bring a strong technical foundation and attention to detail to every task.
Let's build something solid together.... Continua a leggere