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Chi sono
Hi! I'm a 3D Artist specializing in realistic and game-ready 3D characters for games and interactive projects.
I provide a complete character pipeline: modeling, sculpting, UVs, PBR texturing, optimization, rigging, and animation.
I work with concept art, sketches, references, or ideas to create production-ready assets optimized for real-time applications.
Experienced with Unity and Unreal Engine workflows, I focus on quality, clean topology, proper deformation, and technical accuracy to deliver characters ready for integration into your project.... Continua a leggere