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Chi sono
I'm a 3D Modeler specializing in clean, optimized low-poly game assets. If you need models for mobile, indie, or hyper-casual games, I am here to help. I focus on efficient geometry, clean topology, and strict polygon counts to ensure assets run smoothly in Unity or Unreal Engine.
What I create:
- Low-poly Game Assets (Props, Weapons, Items)
- Stylized Environments (Trees, Rocks, Buildings)
- Clean UV Mapping & Color-Palette Texturing
Tool: Blender. Formats: FBX, OBJ, .blend. All scales are reset and Pivot Points are placed perfectly.... Continua a leggere