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richardddddy

Richard

@richardddddy

3D Artist

Polonia
Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hello, I'm an experienced 3D artist specializing in Roblox game development. I create high-quality, game-ready assets including characters, props, environments, and complete map designs. I focus on building detailed and optimized assets that fit the style and requirements of your project. Whether you need custom 3D models, a complete Roblox game environment, animations, or a full game built around your idea, I can help bring your vision to life. I pay close attention to detail, performance, and overall presentation to make sure the final result looks great but also works smoothly in-games.... Continua a leggere

Competenze

r
richardddddy
Richard
offline • 
Tempo di risposta medio: 3 ore

Consulta i miei servizi

Modellazione personaggi
I will create ugc roblox,rigging, dynamic head, accessories
Modellazione personaggi
I will create 3d roblox ugc bundle, roblox dynamic head,

Portfolio

Esperienza lavorativa

Behance

3d designer

Behance • Freelance

Jul 2026 - Present2 mos

Job History I have worked on different projects that helped me improve my skills and gain more experience. Through these projects, I learned how to work with other people, solve problems, manage my time, and complete tasks properly. One of the projects I worked on involved creating a game with weapons, robots, and a map. I helped with the planning and development of the project and worked on making the different parts of the game work together. This experience helped me understand more about game development and how different systems can be combined into one project. Achievements During my work and projects, I have achieved several things that I am proud of. I have improved my technical skills, learned how to handle problems when they come up, and become more confident when working on projects. Some of my main achievements include: Completing projects from the planning stage to the final result. Learning how to create and improve game features. Developing better problem-solving skills. Working successfully with other people on projects. Gaining more experience with robots, weapons, maps, and game design. Learning from mistakes and using them to improve my future work. These experiences have helped me grow and have motivated me to continue learning and working on bigger and better projects