
Stanley
Pro 3D Artist and Blender Animator
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3D Character Artist
Epic Games • Freelance
Jan 2022 - Present • 4 yrs 6 mos
Worked as a 3D Character Artist specializing in the creation of high quality stylized and realistic characters for games, animation, VRChat, and digital media projects. Skilled in character modeling, sculpting, retopology, UV mapping, texturing, and asset optimization using Blender, Maya, ZBrush, and Substance Painter. Developed game ready humanoid, furry, creature, and fantasy characters with clean topology and efficient workflows for real time engines such as Unreal Engine and Unity. Collaborated with clients, artists, and developers to transform concepts into fully realized 3D characters while maintaining visual quality, technical accuracy, and production deadlines. Experienced in creating optimized assets with rigging compatibility, PBR texturing, and performance-focused meshes suitable for games, virtual worlds, and interactive experiences.