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Chi sono
Hello! I am a professional 3D Artist specializing in game-ready assets, low-poly modeling, and product animation. I have strong experience creating optimized models suitable for real-time engines such as Unity and Unreal Engine, ensuring both performance and visual quality are well balanced. My workflow focuses on clean topology, detailed UV mapping, and high-quality texturing to achieve a polished and realistic final result.
I enjoy creating stylized, realistic, and low-poly environments, characters, props, vehicles, and other assets depending on project requirements. I also provide product ... Continua a leggere