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@sainttems

3D Character Artist, Realistic and Metahuman for Unreal Engine

Regno Unito
Inglese, Spagnolo, Tedesco
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I focus on building realistic 3D characters and digital humans for real-time use, especially within Unreal Engine and Metahuman workflows. My approach is centered on accuracy, clean structure, and making sure the character holds up both visually and technically. Whether it’s a custom character, a Metahuman setup, or refining an existing model, I aim to keep the process straightforward and the result solid. If you have a project in mind, feel free to reach out and we can go over the details.... Continua a leggere

Competenze

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Consulta i miei servizi

Modellazione personaggi
I will edit and customize metahuman in unreal engine, edit face, likeness and details
Modellazione personaggi
I will create arkit 52 blendshapes for iphone facial tracking and vtuber avatars