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Unity Developer
Nukebox Studios • Full time
Jul 2019 - Nov 2025 • 6 yrs 4 mos
Worked as a Unity Developer with 7.5+ years of experience in designing, developing, and optimizing scalable applications using C# and Unity. Contributed to multiple mobile and web-based games with millions of users, focusing on performance, stability, and maintainable architecture. Designed and implemented modular, scalable systems using SOLID principles, OOP concepts, and design patterns such as Observer, Factory, and Singleton. Built gameplay systems, UI frameworks, and event-driven architectures using ScriptableObjects to improve development efficiency and reusability. Optimized application performance by identifying bottlenecks using Unity Profiler and Memory Profiler, reducing memory usage and improving FPS across low- and mid-end devices. Implemented efficient resource management using AssetBundles and Addressables to reduce build size and improve loading performance. Worked on asynchronous programming and multithreading concepts to handle background tasks, improve responsiveness, and optimize runtime performance. Strong understanding of data structures, algorithms, and debugging techniques to solve complex production issues. Resolved 180+ production bugs and crash issues, improving application stability and user experience. Actively participated in Agile development processes including sprint planning, code reviews, and cross-functional collaboration with designers, QA, and backend teams. Integrated third-party SDKs (analytics, ads, attribution, remote config) while maintaining performance standards. Contributed to live-ops features, seasonal events, and continuous content updates for large-scale applications. Familiar with unit testing concepts and frameworks such as NUnit, and exposure to static code analysis tools (FxCop). Experienced in version control systems including Git and SVN, and project management tools like JIRA.