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Chi sono
I create realistic game ready hard surface props for games, mods, maps, and real time environments.
My work focuses on clean modeling, optimized geometry, UV mapping, baked PBR textures, practical LODs, and simplified collision meshes where needed.
I specialize in environment props such as garage equipment, roadside assets, urban props, industrial, trackside assets.
I can also provide engine specific setup by quote, including Unity ready assets, CarX / Kino ready exports, and Roblox ready setup.
Clear references are required before starting so each project can be scoped accurately.... Continua a leggere