I will create godot level design 3d game environment unity game assets godot poly map


Informazioni su questo servizio
Building your game in Godot and need levels that look good and play well? I'm Walker, a Godot level designer and 3D environment artist. I build 2D and 3D levels directly in Godot 4, so you get real scene files, not screenshots you still have to rebuild.
Many Godot developers struggle with Blender imports that lose collision, lighting that tanks FPS, and maps that look nice but feel empty to play. I handle all of that inside the engine.
What I can build for you:
- Godot level, unity design, blockouts and playable levels
- 3D game environments, stylized or low poly
- 2D levels with TileMap layers and tilesets
- World maps, dungeons, towns and open areas
- Game assets and props, imported with working collision
- Lighting, navigation and performance tuning for PC, mobile and web
You get clean .tscn scenes, organized folders and a short guide so you can edit the level yourself.
Tell me your Godot, Unity, Rolox version, 2D or 3D, and your references, and I will send a clear plan and timeline. Message me now and let's build your next level.
Scopri di più su Scott Grey
3D Game Environment Designer CAD Architectural Drafting
- DaAustralia
- Membro daott 2026
Lingue
Inglese, Tedesco, Spagnolo, Urdu, Svedese
FAQ
Which Godot version do you work in?
I work in Godot 4.x by default. Tell me your exact version and I'll build in it so the project opens cleanly. If you're still on Godot 3, ask first and I'll confirm what's possible.
Can you do both 2D and 3D levels?
Yes. For 2D I use TileMap layers, tilesets and parallax backgrounds. For 3D I build blockouts, modular environments and full game-ready scenes.
Will the collisions actually work?
Yes. I set up collision for every walkable surface and prop, then test it by playing the level. That avoids the common Blender import problem where collision goes missing after a reload.
My Godot scene runs slowly. Can you fix that?
Yes. I tune lighting (LightmapGI, VoxelGI or SDFGI depending on your target), occlusion, LODs and draw distance so the level holds a steady FPS on PC, mobile or web.
Can you use my existing assets or Blender models?
Yes. Send your .blend, glTF or FBX files and I'll import them with the correct materials, scale and collision. I can also model any extra game assets you're missing.
Is the level playable, or just a nice scene?
The Standard and Premium packages are playable. They include navigation, spawn points and gameplay flow like paths, cover and secrets. Basic gives you a blockout that you can test right away.
What files do I receive?
You get .tscn scene files, organized asset folders, and a short guide explaining how the level is set up, so you can edit it yourself later.
Will the price change after the order starts?
No. We agree on the scope before I begin. If you want new features later, I quote them separately, and you decide whether to add them.
How will I know how it's going?
I send screenshots or short clips at each stage: blockout, dressing, lighting and final. You can steer the design early instead of waiting until the end.
Can you design a whole game world or several levels?
Yes. The Premium package covers multi-level worlds and larger maps. For a full game, I can quote a milestone plan so each level is delivered and approved one at a time

