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Turning Ideas Into Production Ready Designs PCB 3D Animation
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2D Game Character Rigging & Animation Specialist
Engine Group • Lavoratore autonomo
May 2018 - Jun 2021 • 3 yrs 1 mo
Specialized in 2D character rigging and animation for games, cartoons, and interactive projects. Experienced with Moho and Spine for creating flexible character rigs, smooth movements, facial animations, and game-ready assets. Worked with workflows for Unity, Unreal Engine, Maya, and other production environments, focusing on clean deformation, efficient controls, and animation-ready character setups.