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Chi sono
Hi, I’m Shalkar — a 3D Environment Artist working with Unreal Engine. I specialize in creating game-ready environments and levels optimized for real-time projects. I focus on clean level structure, proper scale, performance optimization, and strong visual atmosphere. I can create both stylized and realistic environments, from early blockouts to fully detailed scenes with lighting and materials. My goal is to deliver reliable, well-organized Unreal Engine levels suitable for gameplay, demos, or portfolio use. I’m open to custom orders and long-term collaboration.... Continua a leggere