Professional 3D Game Asset Artist and FiveM/GTA V developer specializing in realistic vehicles, weapons, spaceships, and industrial hard surface modeling for games, animation, and 3D printing. I create optimized GTA V/FiveM cars, trucks, yachts, sci-fi weapons, props, armor, and game-ready assets for Unreal Engine, Unity, Roblox, and VR/AR projects. Skilled in Blender, Maya, ZBrush, and Substance Painter with expertise in PBR texturing, UV mapping, rendering, topology optimization, and cinematic visualization. Quality, performance, creativity, and fast communication are my priorities.
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