Alcune informazioni sono riportate in lingua inglese.
Chi sono
junior+/middle in 3d Gameready industry. Substance painter, Blender, Marmoset
3D Artist specializing in game-ready prop and weapon modeling. My core workflow includes high-to-low poly baking, clean topology creation, PBR texturing, and efficient UV mapping. I mainly focus on creating realistic assets, hard surface objects, and weapons (both firearms and melee). I have a solid understanding of optimization and geometry for games, ensuring all assets are fully prepared for implementation into game engines.
What i'm do?
props
guns
tactical stuff
military stuff
asset.... Continua a leggere