
Silvia Perez
Where imagination takes shape, one 3D character at a time
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3D Character Artist
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Apr 2022 - Jan 2023 • 9 mos
As a Senior 3D Character Artist, I have modeled hero and NPC characters, cutting asset turnaround time by 25% through optimized topology and PBR texturing for Unreal Engine 5. Earlier in my career, I created stylized characters for two animated features and built a reusable base-mesh library that sped up team production. I began as a Junior 3D Artist, supporting character and prop modeling in Blender and Maya. One of my characters was featured in an award-winning indie game nomination, and I have mentored more than five junior artists along the way, helping them grow their technical and artistic skills.