I will design anime, 3d rigging, 3d model, 3d character models and vroid model

S
siviaperez
S
siviaperez
Silvia Perez
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Welcome!

Need an anime character that looks stunning and actually moves the way you imagined? Many buyers get stiff models, messy topology, or rigs that break during animation. I fix that.


I design anime characters and build custom 3D models, fully rigged and ready for games, VTubing, and animation. You get clean, production-ready work and clear updates at every step.


What you get:

  • Custom anime character design and 3D character model
  • VRoid model creation with unique outfits and hair
  • Professional 3D rigging (body, face, and expressions)
  • Game-ready 3D model with optimized topology
  • PBR textures, lighting, and high-quality renders
  • Revisions included and fast communication


Perfect for:

VTubers, indie game developers, animators, streamers, and anyone who needs a unique character.


Tools I use: Blender, Maya, ZBrush, Substance Painter, VRoid Studio.


Every model is built with accuracy and attention to detail, and I reply quickly so your project stays on schedule. Revisions are included until you are happy.


Not sure which package fits?

Message me before ordering with your idea or reference, and I will recommend the best option.

Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

Scopri di più su Silvia Perez

Silvia Perez

Where imagination takes shape, one 3D character at a time

  • DaSpagna
  • Membro daago 2026
  • Tempo di risposta medio1 ora
  • Lingue

    Spagnolo, Inglese, Francese, Tedesco
Creative and detail-driven 3D Character Modeler with expertise in designing, sculpting, and refining lifelike and stylized characters for games, film, animation, and immersive media. Skilled in ZBrush, Blender, Maya, and Substance Painter, with a strong command of anatomy, topology, UV mapping, and PBR texturing. Experienced in transforming concept art into production-ready assets optimized for real-time engines like Unity and Unreal Engine. Collaborates seamlessly with artists, riggers, and animators to meet tight deadlines while maintaining high artistic and technical standards.