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solomon_gamedev

Solomon

@solomon_gamedev

Unreal Engine expert

Stati Uniti
Francese, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I develop and debug Unreal Engine 5 gameplay systems using Blueprints. I help game developers fix Blueprint bugs, broken logic, gameplay issues, and build custom mechanics for their projects. I can work on systems such as interactions, health and damage, triggers, pickups, inventory logic, UI interactions, checkpoints, character mechanics, and other gameplay features. My focus is clean, organized, practical Blueprint work that is easy to understand and integrate into your project. I communicate clearly, follow requirements carefully, and aim to deliver reliable results on time.... Continua a leggere

Competenze

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solomon_gamedev
Solomon
offline • 
Tempo di risposta medio: 25 ore

Consulta i miei servizi

Creazione prototipi
I will fix ue5 blueprint bugs errors and gameplay issues
Sfondi e Ambienti
I will create 3d environments for games films and projects in ue5

Portfolio

Esperienza lavorativa

Unreal_Engine

Unreal Engine Multiplayer Developer

Unreal Engine • Freelance

Mar 2022 - Jan 2026 • 3 yrs 10 mos

Developed and implemented multiplayer gameplay systems and prototypes in Unreal Engine 5, with a focus on gameplay logic, networking, replication, and player interactions. Worked on multiplayer features designed to support synchronized gameplay between server and clients, including replicated variables, gameplay events, player states, interactions, and core game mechanics. Used Unreal Engine Blueprints to create and organize gameplay functionality while debugging networking issues and testing multiplayer behavior across different game states. Worked with existing project structures when required, identified gameplay and replication problems, and modified systems to improve reliability and usability. Also worked on integrating gameplay elements into environments and prototype levels so that systems functioned as part of a complete playable experience. Focused on clean project organization, reusable logic, practical implementation, and testing before delivery. This experience strengthened my ability to develop multiplayer prototypes, troubleshoot Unreal Engine networking problems, and build gameplay systems that can be expanded as a project grows.

Epic_Games

Unreal Engine 5 Environment Developer

Epic Games • Freelance

Feb 2025 - Jul 2025 • 5 mos

Created real-time 3D environments in Unreal Engine 5 for game development and cinematic presentation, focusing on environment composition, asset placement, lighting, materials, atmosphere, and scene optimization. Built game-ready scenes by combining environmental assets into cohesive layouts and arranging elements to create visually engaging and believable spaces. Worked with realistic and stylized scene concepts, including architectural environments, natural landscapes, fantasy locations, and cinematic settings. Developed environment lighting and atmosphere to improve mood, depth, and visual storytelling while balancing visual quality with real-time performance requirements. Integrated assets, materials, and environmental details into Unreal Engine projects and organized scenes to support playable levels and cinematic shots. Also worked on scene presentation through camera positioning, composition, and visual hierarchy. Focused on creating polished environments that can support gameplay, trailers, demonstrations, and portfolio presentations. This experience developed my ability to take an environment concept or reference and turn it into a functional and visually detailed Unreal Engine 5 scene.