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Chi sono
I develop and debug Unreal Engine 5 gameplay systems using Blueprints. I help game developers fix Blueprint bugs, broken logic, gameplay issues, and build custom mechanics for their projects.
I can work on systems such as interactions, health and damage, triggers, pickups, inventory logic, UI interactions, checkpoints, character mechanics, and other gameplay features.
My focus is clean, organized, practical Blueprint work that is easy to understand and integrate into your project. I communicate clearly, follow requirements carefully, and aim to deliver reliable results on time.... Continua a leggere