I will build a complete virtual reality game for meta quest


Informazioni su questo servizio
Most VR games fail because of poor optimization and motion sickness. On standalone headsets like the Meta Quest, absolute technical precision isn't optionalit's mandatory.
I specialize in immersive, high-performance VR experiences. I am currently offering introductory rates to establish my new profile and secure my first positive reviews.
My focus is on physics-based interactions and environmental storytelling. Whether you are building an intense simulation, an escape room, or an interactive ASMR-style experience, I program mechanics that feel tactile and responsive. Standalone headsets require strict technical discipline. I leverage advanced engine tools, custom asset optimization workflows, and GPU instancing to ensure your project maintains a flawless framerate without sacrificing visual quality on Meta Quest hardware.
What I bring to your VR project:
- Physics-based hand interactions
- Comfortable locomotion systems
- VR-specific UI and spatial audio
- Optimization for standalone headsets
Send me a message with your game idea or current project state, and we can have a quick, no-pressure chat about the best rendering pipeline and mechanics for your goals.
Scopri di più su Hassan Sohail
Senior Unity Developer, Optimization and Bug Fixing Specialist
- DaPakistan
- Membro dadic 2025
- Tempo di risposta medio1 ora
Lingue
Urdu, Inglese, Spagnolo, Tedesco, Francese, Arabo, Russo, Cinese, Turco
Il mio portfolio
Altri servizi della categoria Sviluppo videogiochi offerti da me
FAQ
Can you ensure it runs smoothly on standalone headsets?
es, strict optimization is my specialty. I manage draw calls, utilize single-pass instanced rendering, and optimize assets so the game runs beautifully without a PC.
Do you build the 3D environments?
I integrate and light the environments using your provided 3D assets or asset store packages, setting up the atmosphere to ensure maximum immersion.

